Connecting A Chain To A CurveThis tutorial'll teach you how to make a chain, or a similar object, follow a curve. Set-upStep one - Download the scene Set.mb. ![]() Notes On Connecting Something To A CurveFirst thing, you've got to make sure its long enough. Always make it a little bit longer; you can always cut it off later. If you're using the sample file in this tutorial, I've cut the chain so it's exactly the right length. Another thing to consider is what type of binding are you going to be using to bind the joints to the chain. There's smooth bind andrigid bind. In this tutorial we'll be using rigid bind. If you're making something like a garden hose, you would use smooth bind. Connecting The Chain To The Joints
I have connected all the chain links together to be one polygon object so it'll be easier to do this. Setting Up The IK Spline
Yes, normally we'd use this for rigging, but it's also helpful for this situation. ![]() Step three - Select the first joint you created, then select the last joint you created, and last, select the curve. The joints should now wrap around the curve, and the chain goes with it. ![]() Removing The RigUnless you want to animate this, most likely you'll
want to remove your joints and the IK rig and just leave the positioned
chains. |



