|
|
Smoothing A Model In Blender
Blender is, in a way, a lot like 3ds Max. They both
use modifiers to smooth an object. 3ds uses the Mesh Smooth. Blender
uses Subsurf.
Set-up
Step one - Open Blender.
Step two - Go to the user camera. If you do not know the basics of getting around Blender, read this tutorial; Link:
Step three - Select the cube that's created by default.
Applying The Modifier
Here's the modifier panel in Blender; 
Applying The Modifier
To
add the modifier, click add modifier and select Subsurf from the menu.
You may be tempted to click the smooth one, but all smoothing will do
is round off your geometry. It does not actually add polygons (if you
come from a Maya background, it's similar to average vertices).
Let's explain attributes.
Subdivison Algorithims = By default this is set to Catmull - Clark.
This will subdivide the model and make it look smoother (adding more
polygons). Now the Simple Subdiv (Just in case you didn't already know,
it stands for subdivide). It will subdivide the model, but not make the
model look smoother, but still adding more polygons.
Levels = This is how many times the model will be subdivided in the 3d
view. If you subdivide one polygon once, it will break up into four
square polygons.

Render Levels = This is how many times Blender will subdivide a model when it renders.
Optimal Draw = This will optimize the screen drawing.
Subsurf UV = This will decide if the modifier will effect the UV map. In other words, smooth it.
|
|
|
|