Mental Ray Lenses Part Two; Volume Shaders
This tutorial is one of a 3 - part series. This tutorial will teach you how to use a volume shader connected to a camera.
Step one - Download the scenefog.mb.
Step five - Select persp in the outliner. This is the camera that we are looking through by default. Step six - In the attributes editor, roll down until you find the tab Mental Ray.
Applying The Volume Shader
Step one - Select the checkered icon beside the field volume shader.
Step three - Click on the Mental Ray tab in the Create Render Node
window. Roll down to volume materials. Create the node Mib_volume.
Why Did We Pick The Mib_volume Node?
Since the point of this tutorial is just to teach you how to use theses Mental Ray attributes of the camera, we don't need to use the most technical node.