Mental Ray Lenses Part three; environment node
This tutorial is the last of a 3 - part series. This tutorial will teach you how to use a environment node connected to a camera.
Step one - Download the scene environment.mb.
Step five - Select persp in the outliner. This is the camera that we are looking through by default.
Applying The environment Shader
Step one - Select the checkered icon beside the field environment shader.
Step three - Click on the Mental Ray tab in the Create Render Node
window. Roll down to environment. Create the node
Now, go back to the mib_lookup_background node in the attributes editor. Let's explain the attributes.
Pan - There are 3 attributes in this field, but once again you'll be only using the first 2. This is the position of the image when it's projected as the background.
Why Use This Instead Of The Alternative?
An alternative to getting the same results is an image
plane (instead of going to the Mental Ray tab of the camera attributes,
you'd go to the environment tab and hit image plane). This works fine
for when you're rendering Maya software, but if you were to use this
technique in Mental Ray, you wouldn't be able to use it in Final Gather