Creating A Simple IK Rig Part Two
It's important that you read the last tutorial because it gets you up to speed for this tutorial. In this tutorial, we'll teach you how to build realistic actuator movement.
Step one - Download robotlegparttwo.mb. This model leaves off with the last one, but has an actuator at the back of the leg.
Step three - Select the shaft. We're going to need to change its pivot point, too. Hit insert on your keyboard and drag the pivot point to where it is on the image.
- Select the can and hold shift on your keyboard and select the root
joint. We're going to parent the can to this joint. Go to
We're going to use this constrain on the actuator.
Step seven - Select the top pin, hold shift on your keyboard and select the shaft. We're going to create another aim constrain. Go to to constrain>aim. Don't bother opening the options window because you've already set the preferences.
In this two-part tutorial series, we have learned how to rig a basic mechanical object. Of course this is only touching on the power of IK handles and constrains.