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This tutorial will teach you how to render a 3D animation.
Rendering
Normally when you render, you use the render view. This works fine in
still images, but when rendering an animation, you have to be able to
render multiple frames. The render view doesn't allow you to render
multiple frames, therefore you'll use a batch render to render an
animation.
Set-up
First you're going to have to open the render settings
window and go to the rendering menu set. In the render settings window,
set the name prefix to something relative to your scene.
Step one - Set your image format. You can render your
animation directly to a .avi file (you can play it in the Windows movie
player), or you can render your animation as an image sequence. This is
most recommended because, if for some reason we need to cancel the
batch render, you can pick up where you left off when you come back.
You can't do this when you're rendering to a movie file (and this will
happen). If this space is a problem, set your image format to .Jpeg. If
it's not a problem, I recommend saving it as a .tif.
Step two - Set you frame/animation ext (this stands
for 'extension'). If you're rendering to a .avi file, this is not
important because it only generates one file. Here's how a frame
extension works; let's say you're rendering a 5 - frame animation. When
these files are written to your disk, it can't be all named
untitled.XX. (XX means your file format, like .tif) They need to be
named in sequence. So instead, set your frame extension to name_#.XX,
so now your files will be named like this.
Untitled_1.XX
Untitled_2.XX
Untitled_3.XX
Untitled_4.XX
Untitled_5.XX
Maya won't let you render your animation until you set your
frame extension. The most used frame extension is name#.XX. If you use
this one, which is the one I recommend, your frames would look like
this;
Untitled1.XX
Untitled2.XX
Untitled3.XX
Untitled4.XX
Untitled5.XX
Step three - Set your start and end frames. These attributes
are pretty simple: the start frame is the first frame rendered. The
batch render will render the frames until the end frame.
Step four - Set your image size. For this, it's best to use one of the presets. For most animations, use the preset PAL 768.
Since this is a basic tutorial, I won't cover the other attributes.
Now, onto batch rendering. Go to rendering>batch rendering.
Click the square beside the text to open up the options. The number of
processors to use: attribute is only used for if you have more than one
core in your machine (Example; A dual core machine would have two). The
main reason why you would only want to render an animation with less
than all your cores is because you want to save the other ones for
other functions on your computer (multitasking). If you check use all
available processes, this will automatically use all the cores in the
machine. If you intend to use this feature, avoid multitasking because
of low system resources.
Where Does Your Animation Get Put?
Using the default project (a project has a list of
directories where files should go and be sources), your animation would
be put in on a Windows machine (C:\Documents and Settings\"Your_documents"\My Documents\maya\projects\default\images
Conclusion
This tutorial has covered the basic steps of batch rendering and animation.
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