Blender; Getting Around
Blender is one of the world's most popular free 3d applications. Getting around Blender can be a bit tricky. This tutorial explains how to move the camera and go to component modes (verticies, faces, edges).
When you first open Blender, you're looking through an orthographic camera from the top. If you come from a 3d background, you know you can't rotate around. To get to the user camera, go to view>user.
Hold the center mouse button and move your mouse. Now you can rotate
around your scene. Now, to pan, hit ctrl+8 to pan the camera up, ctrl+2
to pan the camera down, ctrl+4 to go left, and ctrl+6 to go right.
Remember, all your numbers are in the numbers pad on your keyboard.
Now let's de-select the object. Hit A on your keyboard. This will de-select
all the selected objects in the scene. To select the object, right
mouse button on it.
To rotate an object, use the rotate tool.
To scale an object use the scale tool.
To undo any action, hit ctrl+z.
It is slow to go around the model, moving each vertex individually. If you want to move two or more at the same time, right click on the first vertex, then shift+right click on the second, third, etc.
course there';s a faster way of doing this. Hit B on your keyboard and
it will let you make a square around all the vertices you want to
select. Any vertices inside the square will be selected.
Now let's say you want to go to the side view to do some editing. The
problem with this is it is no longer an orthographic camera anymore.
This will cause problems. To toggle between orthographic and
perspective, hit 5 on the number pad.