Animating The Building Of A Car
In this tutorial we'll explain how to do an interesting effect creating a car.
The Principal
We're going to animate a car assembling itself in two
different ways;1. Building a car, polygon by polygon. 2. This effect
will make it look like the car was assembled by picking up mirrors on
the floor.
Building A Car - Poygon By Polygon
For this tutorial we'll take advantage of the
capability to animate attributes. The attributes are going to be
animating merge vertix attributes. We're going to merge all the
vertices and then un-merge them. It's important through this tutorial
not to delete history.
Step one - Download the car and open it in Maya.
Step two - Select all the objects except the wheels and tires.
Step three - Go to mesh>combine.
Step four - This is the only time in this tutorial that you'll want to delete history.
Step five - Now go to edit mesh>merge.
Step six - Open the attributes editor (window>attributes editor).
Step seven - Find the tab polyMergeVert1. Set the distance to 2. All
that'll be left are two triangles because it merged the other vertices.
Step eight - Set the timeline to 150 frames. You can change how many
frames you use. The more frames you have, the longer the animation. 
Step nine - In the attributes editor, right click on the value and click set key. Make sure this is on frame 1.
Step ten - Go to frame 150. 
Step eleven - Now set the distance attribute to 0. Right click on the value and set a key.
Play the animation. As it plays it'll assemble the car.
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