Creating A Clean Gray Colored Rendering
This tutorial will teach you how to create a rendering using Mental Ray, Final Gather, and an area light
First you must make sure that all the objects you want are colored gray. The default lambert material has the best results. Your model should be sitting on a floor of some type. This floor should also be assigned to the default lambert.
Creating And Setting Up The Area Light
Step one - Create an area light from the rendering shelf.
Step three - Open the attributes editor (window>attributes editor).
We're going to be using Mental Ray as our rendering software. First we have to set some camera attributes.
Step three - Now we have to open up the render settings. Click on the screen icon.
Step six - Now we need to set some Mental Ray attributes for our area
light. Select the area light and, in the attributes editor, roll down
and find the tag Mental Ray, and then area light. Check use light
Now render your scene. If your rendering takes too long, try lowering the Mental Ray attributes of the area light and lower the shadow rays and ray depth.