Creating Lightning In Maya
This tutorial covers how to create lightning effects in Maya.
Set-up
Open the scene that you want to create lightning in.
Set the menu set to dynamics.
Creating Lightning
Maya creates lightning by stringing a curve between 2 or more points, then extrudes the curve, turning it into geometry that can be rendered, adds noise to the curve, then assigns a glowing shader to the geometry.
Step one - Select your two or more objects. These objects can be NURBS, polygons, locators..basically anything that can be moved.
Step two - Go to effects>create lightning... Open the options by clicking on the options box.
Step three - Now let's explain its attribues.
Lightning name - This is the name of the lightning (kind of obvious).
Group lightnings - This will put all the lightning pieces into one group.
Creation options>All - The lightning strikes will be added between all of the objects.
Create options>in order - This will create the lightning strikes in the order that they were selected.
Create options>from list - Lightning strikes will be created from the first object and stretched from that object to all the objects selected after that.
Curve segments - This is how many times the curve will be segmented. The more segments it has, the more definition in the "lightning noise" there will be.
Thickness - This is the thickness of the lightning bolt.
Max spread - This is how "jumpy" the lightning will be. The higher the value, the farther the lightning will jump.
Lightning start - This acts like an offset at the point where the lightning is created.Most of the time, 0 is the best setting.
Lightning end - This acts like an offset at the point where the lightning ends. Most of the time, 0 is the best setting.
Lightning glow intensity - This is how much glow will be applied to the shader.
Now select your appropriate settings and click create.
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