Maya> modeling>Modeling A Knife

Modeling A Knife

Share |

This tutorial will teach you how to model a knife quickly, using Maya.

Modeling

Step one - Go to mesh>create polygon tool.

Step two - Go to the side view and create one large face in the shape of the knife.

click to enlarge

Step three - Go to edit mesh>cut face tool.

Step four
- Add a verticle slice where the blade and handle meet.

click to enlarge

Step five - With ther model selected, go to mesh>triangulate.

Step six - Go to mesh>quadrangulate.

click to enlarge

Step seven - Right click and go to face mode on the model, then select the faces that make up the handle.

click to enlarge

Step eight - Go to edit mesh>duplicate face. This will create a seperate object from those faces. We'll use it to extrude the handle later.

Step nine
- Select the knife blade and go to edit mesh>extrude. Move the knife out to thicken it. You may need to change the camera angle for this.

click to enlarge

Step ten - This is way too thick to be a knife blade. The reason we did this is because we need to delete all the faces on the side that we'll mirror the blade across on so we can merge the two pieces together. Select the faces and delete them.

click to enlarge

Step eleven - Now move in your faces so they're about half the width of a knife blade.

click to enlarge

Step twelve - The cutting edge is still too blunt, so select all the edges on the cutting edge.

click to enlarge

Step thirteen - Move them up and in a bit to give it a sharp angle.

click to enlarge

Step fourteen - Now we need to work on the handle. Go to window>outliner. Go to the polySurface1 group and select polySurface3. This is our handle.

click to enlarge

Step fifteen - Go to edit mesh>extrude. Extrude it out to about half the thickness of the handle.

click to enlarge

Step sixteen - Once again, we need to delete its faces on the side that we're going to mirror across on.

click to enlarge

Step seventeen - Select your handle and go to mesh>mirror geometry... Open the options. Use the options in the image below.

click to enlarge

Now click mirror.

click to enlarge

Step eighteen - Select your knife blade and repeat the same mirror geometry.

click to enlarge

Note: If there are any problems while mirroring the geometry, select the geometry and go to window>attributes editor, then go to the polyMirror tab and adjust the merge threshold. Something like 0.010 should work.

Step nineteen
- We're going to use cylinders to fasten the blade to the handle. Go to create>polygonal primitives>cylinder. Scale and move it and rotate it 90 degrees.

click to enlarge

Step twenty - Duplicate 2 more of them by going to edit>duplicate, or ctrl+d. Then move them.

click to enlarge

Conclusion

Now you have a basic knife. You may want to apply some materials to it. The pins that hold the blade in place and the blade should have the same shader.

Good Luck.

click to enlarge
turbosquid
Visit The3dStudio.com
Home Tutorials About the Author Site Map
User Agreement Privacy Policy ©2014