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You just finished your photo-realistic model of a car. You have asigned a blinn shader and you've cranked up reflectivity 100%. You're all set in mental ray with raytracing. You hit render and your car looks matted, no reflections.

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This tutorial will teach you how to create a rendering using Mental Ray, Final Gather, and an area light

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In this tutorial I will explain how to use images for reflection use the mentalrayIbl.

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This tutorial covers using reflection maps for reflections. In this tutorial we'll be making a simple fast rendering of a car that has a "faked" reflection.

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This tutorial will teach you the differences of displacement and bump maps and normal maps and how to assign them to a shader and a model. This is just an overview tutorial on both subjects, and will teach the basic attributes of all of them.

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This tutorial will get you up to speed in setting up a simple Final Gather scene.

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To enhance your Mental Ray rendering skills, it's not only important to learn how to set Final Gather and illumination, but also knowing how to set up the camera.

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This tutorial is one of a 3 - part series. This tutorial will teach you how to use a volume shader connected to a camera.

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This tutorial is the last of a 3 - part series. This tutorial will teach you how to use a environment node connected to a camera.

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In this tutorial I'll teach you how to make a light rig that will generate a nice, clean, soft overall light that's tinted green.

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Rendering outlines can be useful when creating blueprints or technical illustrations.

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Occlusion is a powerful feature in Mental Ray (Mental Ray is a renderer that comes with Maya as a plug-in). It allows you to simulate perfect lighting without creating a light in your scene.

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In this tutorial I'll teach you how to make a picture of a glass using caustics.

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This tutorial covers how to set up an HDRI image in Maya.

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This tutorial covers how to make shadows in Maya.

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This tutorial covers the basic light attributes in Maya

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This tutorial series covers how to model, texture, and render a toy dragonfly. This part of the tutorial series will cover texturing and rendering

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This tutorial covers how to set up a basic SSS Mental Ray shader.

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This tutorial is the last part of a 2 part series on display layers and render layers in Maya.

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This tutorial teaches you how materials work, and how to create materials in Maya.

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This tutorial will cover how to save images from the render view in Maya, plus some advice on what file format to choose.

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How to use the layered texture node in Maya.

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How to assign normal and bump maps to the Mental Ray Mia_material shader.

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How to create a simple rendering rig that is ideal for rendering logos.

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