You just finished your photo-realistic model of a car. You have asigned a blinn shader and you've cranked up reflectivity 100%. You're all set in mental ray with raytracing. You hit render and your car looks matted, no reflections.
This tutorial will teach you how to create a rendering using Mental Ray, Final Gather, and an area light
In this tutorial I will explain how to use images for reflection use the mentalrayIbl.
This tutorial covers using reflection maps for reflections. In this tutorial we'll be making a simple fast rendering of a car that has a "faked" reflection.
This tutorial will teach you the differences of displacement and bump maps and normal maps and how to assign them to a shader and a model. This is just an overview tutorial on both subjects, and will teach the basic attributes of all of them.
This tutorial will get you up to speed in setting up a simple Final Gather scene.
To enhance your Mental Ray rendering skills, it's not only important to learn how to set Final Gather and illumination, but also knowing how to set up the camera.
This tutorial is one of a 3 - part series. This tutorial will teach you how to use a volume shader connected to a camera.
This tutorial is the last of a 3 - part series. This tutorial will teach you how to use a environment node connected to a camera.
In this tutorial I'll teach you how to make a light rig that will generate a nice, clean, soft overall light that's tinted green.
Rendering outlines can be useful when creating blueprints or technical illustrations.
Occlusion is a powerful feature in Mental Ray (Mental Ray is a renderer that comes with Maya as a plug-in). It allows you to simulate perfect lighting without creating a light in your scene.
In this tutorial I'll teach you how to make a picture of a glass using caustics.
This tutorial covers how to set up an HDRI image in Maya.
This tutorial covers how to make shadows in Maya.
This tutorial covers the basic light attributes in Maya
This tutorial series covers how to model, texture, and render a toy dragonfly. This part of the tutorial series will cover texturing and rendering
This tutorial covers how to set up a basic SSS Mental Ray shader.
This tutorial is the last part of a 2 part series on display layers and render layers in Maya.
This tutorial teaches you how materials work, and how to create materials in Maya.
This tutorial will cover how to save images from the render view in Maya, plus some advice on what file format to choose.
How to use the layered texture node in Maya.
How to assign normal and bump maps to the Mental Ray Mia_material shader.
How to create a simple rendering rig that is ideal for rendering logos.