 | You just finished your photo-realistic model of a car. You have asigned a blinn shader and you've cranked up reflectivity 100%. You're all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. |
 | This tutorial will teach you how to create a rendering using Mental Ray, Final Gather, and an area light |
 | In this tutorial I will explain how to use images for reflection use the mentalrayIbl. |
 | This tutorial covers using reflection maps for reflections. In this tutorial we'll be making a simple fast rendering of a car that has a "faked" reflection. |
 | This tutorial will teach you the differences of displacement and bump maps and normal maps and how to assign them to a shader and a model. This is just an overview tutorial on both subjects, and will teach the basic attributes of all of them. |
 | This tutorial will get you up to speed in setting up a simple Final Gather scene. |
 | To enhance your Mental Ray rendering skills, it's not only important to learn how to set Final Gather and illumination, but also knowing how to set up the camera. |
 | This tutorial is one of a 3 - part series. This tutorial will teach you how to use a volume shader connected to a camera. |
 | This tutorial is the last of a 3 - part series. This tutorial will teach you how to use a environment node connected to a camera. |
 | In this tutorial I'll teach you how to make a light rig that will generate a nice, clean, soft overall light that's tinted green. |
 | Rendering outlines can be useful when creating blueprints or technical illustrations. |
 | Occlusion is a powerful feature in Mental Ray (Mental Ray is a renderer that comes with Maya as a plug-in). It allows you to simulate perfect lighting without creating a light in your scene. |
 | In this tutorial I'll teach you how to make a picture of a glass using caustics. |
 | This tutorial covers how to set up an HDRI image in Maya. |
 | This tutorial covers how to make shadows in Maya. |
 | This tutorial covers the basic light attributes in Maya |
 | This tutorial series covers how to model, texture, and render a toy dragonfly. This part of the tutorial series will cover texturing and rendering |
 | This tutorial covers how to set up a basic SSS Mental Ray shader. |
 | This tutorial is the last part of a 2 part series on display layers and render layers in Maya. |
 | This tutorial teaches you how materials work, and how to create materials in Maya. |
 | This tutorial will cover how to save images from the render view in Maya, plus some advice on what file format to choose. |